How To : Using Check In and Check Out
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Contents |
[edit] Description
This document describes how to use the check-in/check-out facility in Bungee Builder.
[edit] Prerequisites
Understanding Check In and Check Out
Creating Solutions and Projects
Understanding Solutions and Projects
Introduction to Bungee Builder
[edit] Procedures
[edit] Checking Out, In, Syncing, or Reverting an Object
To check out, check in, Sync, or Revert an object:
- Right-click on the object
- In the drop-down menu, select the desired command.
[edit] Undelete a Class
You can "undelete" a class you accidentally marked for deletion, as long as you have not yet checked that class in.
To undelete a class marked for deletion:
- Select the marked class.
- On the far right of the Solution Explorer toolbar, click Undelete Class.
- On the Solution Toolbar, click Save All.
[edit] Undelete a Project
You can "undelete" a project you accidentally marked for deletion, as long as you have not yet checked that project in.
To undelete a project marked for deletion:
- Select the marked project.
- On the far right of the Solution Explorer toolbar, click Undelete Project.
- On the Solution Toolbar, click Save All.
[edit] Error Handling
[edit] Examples
[edit] Next Steps
Adding a Function to a Class
Adding a Field to a Class
Adding a Form to a Class



