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Concept : Understanding Check In and Check OutFrom $1Table of contents
DescriptionWhen you create or work on a solution in Bungee Builder, you are working in your own workspace—every user has a unique workspace. Users that share a DesignGroup also share a common Depot, and Production space (for an overview of these principals see Intro to Bungee Concepts 1 on the Screencasts page). New solutions exist only in your local workspace. To share your solution with members of your DesignGroup, you must check in your solution, which copies it to the Depot. Once checked in, anyone in the DesignGroup can check out the solution (or projects or classes), make changes, and check the changed objects back in. Also, projects must be checked into the Depot before they can be posted, shared, or deployed. A symbol to the right of an object’s icon indicates the check-in/check-out status of the object:
Check In and Check Out Summary
Note You can make changes without checking out the object. Then, if you check out and check in the object, the change is written to the depot (when you check out an object, the object in your workspace is not overwritten). SyncWhen you Sync an object, you’re copying an object from the Depot to your local workspace. Objects become out-of-sync when another member of your DesignGroup checks in changes to an object. When several people are working on a project simultaneously, make sure you’re working on the most up-to-date version by Syncing your project before making changes. Recursive SyncThe Recursive Sync menu option is displayed in the place of the Sync menu option when you right-click a container such as a solution or project. This is meant to indicate that all members of the solution or project get synchronized with the contents of the Depot when you click the menu option. Note Recursive Sync does not affect objects that are currently checked out. Sync Summary
RevertUse Revert to completely undo any changes you made to an object. When you Revert, an object is copied from the Depot to your local workspace, overwriting the local copy. Any changes you have made to the object are lost when Revert. Revert Summary
Mark For Delete IndicatorIf you delete an object in the Solution Explorer (in a project that has been checked in), an X is added to the end of the object's name. For example: When you check in your project, the object you so marked gets deleted. Undeleting a Project or ClassIf you have accidently marked a class or a project for deletion, but have not yet checked in, you can "undelete" a Tags
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